These can be stacked well above 100% bonus, sadly when you meet your demise they are all ejected into space for good. A middle manager typically gives a 3% increase in production for as long as you stay alive. Rescue him or her before they run out of oxygen and you will be rewarded. A yellow blip on your minimap will randomly pop up, indicating a stranded manager. Managers, consultants, investors and executives are the parts of Vostok Inc. Second row shows upgrades for that particular building. Playing the mini-games was a brief change of pace, but I only really cared about earning their respective achievements. If you are killed in the executive pod you respawn but lose half of your banked moolah. You can shoot in the pod but this is your last chance to return to motherbase and gain a new ship. When you lose all your shield and health, your spaceship will explode, ejecting all your managers and leaving you in a very weak executive pod. This is where I tended to die most often usually I got stuck in a battle when I was desperately boosting to save a manger or heal myself at the space station. Screen lock battles are when scout enemies find you, if you don’t destroy them in a few seconds the screen will lock and you must beat many enemies before you can move on. Racing would get annoying whenever an asteroid was in my path or enemy wouldn’t leave me alone. I only raced enough to unlock upgrades (some upgrades have unlock stipulations such as “win 20 races and explore 20 planets”). Races are simple, you must fly through gates before time runs out…win the race and earn moolah. This pattern continues across 6 solar systems and over 40 planets but progressing to the next area can take more time than you’d think.Įnemies vary from small and quick to large and slow. After exploring all the planets and banking the required amount of moolah, I faced a solar system boss, defeating it was the key to unlocking the next system. There is absolutely no shortage of things to spend your moolah on, and while some are more useful than others, you’re going to want to buy everything. These attributes can be upgraded, sometimes many times, in addition to weapons, ship functions, and the map. Our ship has a health meter along with an energy meter which acts as both a shield and a power source for boosting. There’s Earth, Venus, Mars and all the planets we know and love revolving around a bright yellow sun. You begin in a familiar place to all of us, our own solar system. While that introduction explained the basics of playing Vostok Inc, there is much more to it that just building and farming money. What seems like a simple concept turned out to be one of the most addicting and enjoyable experiences that I did not anticipate. If you want to take a break you can safely dock on your motherbase or any planet and just watch your moolah total increase. As time passes you earn more and more moolah that can be used for more buildings, expansion to other planets and upgrades of all types. As you land on your first planet you can purchase mines, farms, power stations and up to 20 different types of buildings that increase your moolah you earn every second. With no money and just a space ship, you begin by blasting asteroids, killing aliens and collecting the moolah they leave behind. Like every entrepreneurial endeavor, things start out small. Moolah is the name of the game and nothing but space and opportunity stands in your way. In the world of Vostok Inc., the universe is your oyster.
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